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Veronika Outfit

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Veronika Outfit

AVAILABLE FOR LESS ON MY OFFICIAL STORE: WINKSVR.STORE

Collective madness is called sanity…



Stats

✦ 56.4k Tris

  • Horns: 4.6k
  • Blindfold: 636 tris
  • Dress: 13k
  • Corset: 12k
  • Lace Cuffs: 1.9k
  • Arm Wraps: 5k
  • Pantyhose: 8.7k
  • Leg Wraps: 3.9k
  • Heels: 6.5k

✦ 44 Bones (Mergeable bones not counted)

✦ 3 Base Colors

  • Black
  • White
  • Red (Hue Adjustable)

✦ 4 Material Slots

Includes

✦ 2 FBXs (E-Girl & Project Venus)

✦ Cloth and Latex versions

✦ Ripped and Non-Ripped pantyhose versions

✦ Blender Project File

✦ Unity prefab with Poiyomi materials and Physbones settings

Requirements & Suggestions

✦ A general knowledge of Blender and Unity.

✦ Poiyomi v9.1.24 or greater if you wish to use the included material

✦ VRC SDK v3.2.3 or greater(?) if wish you to use the included Physbone settings

Notes, Suggestions & Common Issues

✦ Layered clothing items are fit and weight painted together, so nothing collides with one another. Further tweaking will probably be required if you intend to use only parts of the outfit

✦ I have done my best to ensure weight painting on the pantyhose doesn't clip without any body modifications or blendshapes. That being said, I can't account for every possible angle and deformation

✦ The panties shown on the pantyhose are not separate and are part of the texture

✦ The showcase video has colliders setup on the model for the sake of the ribbons. You will have to set those up yourself as its dependent on the base you're using

✦ Easily customize metal color within Unity. Check the included material for an example

General Questions

The included FBXs are triangulated. Is this intentional?

Yes, this is so that the triangulation is same as it was when originally textured in Substance. The orientation/configuration of triangles can influence how a texture is mapped across its surface. Unmodified meshes can always be exported with the included Blender file by simply disabling the triangulation modifier before export.

What are PBR textures?

They're a collection of maps that aim to realistically simulate how light reacts with different surfaces. Those textures can be used in just about any 3D program that supports it. However, maps specific to Poiyomi's implementation are also included for convenience.

How do I correctly append the included Blender file?

Everything is organized into collections for convenience. So the process is as simple as File > Append > [Included .blend file] > Collection > Pick Optional Sub-Collection

Terms of Service

YOU ACKNOLWEDGE that you've read the requirements and have the appropriate skills or means to utilize the asset.

YOU MUST credit JinxieWinks and link to to this specific asset listing when using it in a commercial offering.

YOU MUST adhere to the restrictions of which ever license you buy. (e.g. Don't buy a personal license and put the asset on a commercial model)

DO NOT trade, redistribute or resell this asset separately.

DO NOT claim work as your own.

DO NOT price split assets.

NO REFUNDS on digital goods. Please read and watch all accompanying material on the listing to make an informed decision before buying.

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